César Augusto

Senior Unreal Engine Developer

Real-time systems · Virtual Production · Automotive Visualization

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Featured Experience

Lead Developer

Zeno X

A real-time 3D automotive configurator built in Unreal Engine supporting wraps, rims, wheels, and photorealistic renders with multi-platform delivery.

Unreal Engine 5C++Real-time RenderingUI SystemsOptimization
Zeno X automotive configurator screenshot
Unreal Engine Developer

Ford Vehicle Configurator

A white-label 3D configurator for Ford (F-150, Bronco, Mach-E, Shelby) built in Unreal Engine 5 and delivered in-browser via cloud pixel streaming.

Unreal Engine 5PureWeb Pixel StreamingNaniteSequencerHTTP/REST
Ford vehicle configurator screenshot
Game Developer & Virtual Production Engineer

XR Tales

Studio work spanning Mexico's first Virtual Production feature film, a live NDI broadcast, two shipped mobile games, and an in-engine music video.

Virtual ProductionnDisplayLED WallsNDIMobile GamesAR/VR
Fantasmas virtual production LED wall setup
Now on Fab

Marketplace

Radial Selector

Free

A data-driven radial menu for Unreal Engine — one styled widget, any number of wheels.

Radial Selector is a data-driven radial (pie/wheel) selection menu built on Enhanced Input, for mouse and gamepad alike. Menu contents live in a data asset — author one styled widget and it's instantiated per segment at runtime, scaling from a 1-option prompt to an n-way weapon wheel with no extra work.

Unreal Engine 5C++Blueprint / UMGEnhanced Input
View on Fab
Radial Selector Unreal Engine plugin logo card
Mouse and gamepad side by side, including a gamepad "flick and let go" confirm gesture.
No-code styling via wedge fill, hover color, pop-out, tessellation, and edge feathering — shareable across menus with Palette assets.
Every offset is Sequencer-keyable, so hover bounces, border grows, and proximity "charge" effects are authored entirely in UMG, no C++ required.
Any segment can open a nested sub-menu, on confirm or after a hover dwell.
Local-only and split-screen aware — forward the OnSegmentSelected event into your own RPC if a selection needs to be server-authoritative.
Automation-tested aim/hover math, menu-state logic, input validation, and multiplayer lifecycle.

Includes working example content (single-menu and triple-menu setups) plus a full Designer Guide and Developer Guide.

Try it

Grab a small test project built with Radial Selector and try the wheel yourself.

César Augusto García Pérez

About

Senior Unreal Engine Developer with 6+ years shipping real-time experiences across gaming, Virtual Production, and automotive visualization. Strong C++ and Blueprint architecture background with a track record spanning mobile games, LED wall pipelines, live-event real-time broadcasts, and multi-platform automotive configurators.

6+ years shipping real-time experiences
C++ and Blueprint architecture background
Virtual Production and automotive visualization
Performance, tooling, and product-focused execution

Work History

Jan 2024 - May 2026

xix3D

Senior Unreal Engine Developer

  • Led development of Zeno X, a real-time 3D automotive configurator shipped to macOS and Windows and used by 200+ users worldwide.
  • Drove the UE4→UE5 product migration on a customized engine build, including the full 5.0 launch.
  • Owned the offline rendering pipeline and built a subscription tiering system end-to-end.
  • Shipped new runtime modules powering 3M's trade-show kiosks for SEMA 2024 and 2025.

Unreal Engine Developer

  • Built and iterated on the core feature set of Zeno X — vehicle wrap visualization, configuration UI, and render pipeline — from prototype to production.
  • Implemented content pipelines for 3D vehicle assets, wrap materials, and rim/wheel customization.
  • Built a white-label Ford vehicle configurator in Unreal Engine 5, delivered in-browser via PureWeb cloud pixel streaming.

Sep 2021 - Jan 2024

xix3D

Sep 2019 - Apr 2021

XR Tales

Game Developer & Virtual Production Engineer

  • Shipped two mobile games (Zombiegedon, Pinball) as lead developer, owning UI/UX end-to-end.
  • Configured the LED wall and 4-node nDisplay pipeline for Mexico's first Virtual Production feature film.
  • Engineered a live NDI broadcast pipeline for a 2-hour online event at Tec de Monterrey.
  • Produced an in-engine music video with 700K+ YouTube views.

Software Engineer

  • Software Engineering internship (Semestre i Initiative) — contributed to a live internal React.js/Redux product.

Aug 2019 - Dec 2019

Wizeline

Technical Skills

Unreal Engine

Unreal EngineC++BlueprintsPlugin DevelopmentVirtual Production

Languages

C++PythonShell scripting

Virtual Production

nDisplayLED WallsGit LFSNDI PipelinesSequencer

Real-time Visualization

Photorealistic RendersRender PipelinesLOD StrategiesProfilingGPU Optimization

Gameplay Systems

Gameplay ArchitectureData-driven SystemsMobile GamesREST APIsConfiguration UI

Automotive / XR

3D ConfiguratorsAR/VR ExperiencesReal-time VisualizationCar WrapsRim/Wheel Customization

AI & Tooling

Agentic AI WorkflowsLLM IntegrationClaude APIPrompt Engineering

Source Control

GitGit LFSPerforce

Tools & OS

macOSWindowsLinuxShell scripting

Get In Touch

Interested in working together or have questions? Feel free to reach out.